![]() ![]() One player even took some notes on their important character sheet, which was not uploaded in advance. With a little fumbling, we made our way just fine. I don’t think any players did a tutorial, and I did part of one. Maybe due to increased load with everyone stuck at home.Īstral worked well. We used Discord for audio, which was a tad flaky tonight. The documentation, however, is quite basic. It features a grid including measurements (did not work for me, obviously), beacons, different maps with different layers (layers not tested) and individual line of sight / fog of war for every player. It runs locally on your PC (you might need to enable port-forwarding on your router) and is accessed by all players via browser. Planar Ally is free and open source software for Linux, Mac and Windows. The one thing that did not work was adjusting the grid to the grid on my map, but with STA’s concept of zones this isn’t even an issue. Yesterday, I tried D&D 3.5 that is a bit more… map-heavy in playstyle and tried out Planar Ally that worked quite fine. We trust each others and rolled physical dice, telling the results (which is not too different from our behaviour at the table, where normally nobody cares to wacht other people’s falling dice). Two weeks ago, I tested Star Trek, using a video conference application that allowed sharing a screen and used Gimp (a free and open source Photoshop alternative) to share a map, using layers to drag tokens around. (Player tokens with name bars and red bars linked to their character’s stress ship tokens with blue linked to shields, yellow to power NPC tokens with names only visible to you with red bars linked to stress, Supporting characters) With a Token page set up, you can copy player character tokens from the token page to whichever page needed, and if set up right, any changes made on any of the pages will affect the tokens on all the pages. One way to handle this would be to create a ‘Token’ page, where you store all the tokens you may need. Once you have it set up, all you have to do is copy it and paste it on a new ‘page’ if you move the players view to a new one. Bar 3 (red) is Threat, max of 50 to keep the bar visible to all. Bar 2 (yellow) is Bonus Momentum, max of 6. Bar 1 (blue) is Momentum, with a max of 6. ![]() I edited it for the bars to be viewable and editable by all players, using a red, yellow, and blue as the colors for the bars. Eberron is quite popular, so look it over and decide.I use a single token for both Momentum and Threat in Roll20. (Some setting-specific races and class options) Many later WotC modules contain the occasional background or option that are usually specific to that module Summary If you stick with the first three, you'll have the best bang for your buck. Essential : Player's Handbook Highly Recommended : Xanathar's Guide to Everything (mostly for additional classes), Volo's Guide to Monsters (mostly for additional races) Limited Value : Eberron (Artificer class, some setting-specific races) Ravnica (Some setting-specific races and class options) Mordenkainen's Tome of Foes (Some race options, but mostly lore) Wildemount (Some setting-specific races and class options) Not Released Yet, But of Limited Value Sword Coast Adventurer's Guide (A few races and classes, some of which are reprinted elsewhere) Princes of the Apocalypse (this exists, and has a few options, but they have not yet been made available to the Charactermancer) Mythic Odysseys of Theros (Likely will have some setting-specific races and class options) Only buy if you are a completist : Compendiums from Kobold Press marked as having new races and/or class options (Margreave Player's guide?) Aquisitions, Inc. ![]()
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